If the Whomp was not defeated, the player will then get crushed by it, and their turn ends. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. When a player hits the end of the path, they will battle a Whomp.If the player is allowed to continue on the main path, they will also be allowed to move any amount of spaces left on their roll. It will spin around, and depending on which direction it points, the player will continue through the normal path (if the sign points left) or be thrown into the Bowser Zone (if the sign points right) by a Monty Mole, abruptly ending their turn in the process should they be thrown into the Bowser Zone. A Goomba Tower will be holding up an arrow sign. The next event takes place roughly halfway through the path.But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn. The character will then move any amount of spaces left on their roll. If the correct button is pressed, the character is allowed to go across the bridge, which will at that point lower, and the Thwomp is destroyed. One button allows the character to proceed. There are three switches, colored red, green, and blue.
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